Action Figure Blues Forum

The Collector's Life => The Originals - The AFB Customs Board => Topic started by: fishmilkshake on October 14, 2010, 09:35:36 pm



Title: How to - Frankensteining and Pinning
Post by: fishmilkshake on October 14, 2010, 09:35:36 pm
Welcome to the Action Figure Blues "How to - Frankensteining and Pinning" thread. The purpose of this thread is to try and take the knowledge our forum members have regarding the above topic and share it with others.

The index below will be added to over time as different products, techniques, ideas, etc become available. If you'd like to have something added to the thread, then please contact the moderators for details and they will ensure it gets added to the index too.

INDEX - Frankensteining and Pinning

PAGE # - TOPIC
001      - Pinning a broken limb on an action figure.


Title: Re: How to - Frankensteining and Pinning
Post by: fishmilkshake on October 15, 2010, 12:24:37 am
PINNING (repairing) A BROKEN LIMB ON AN ACTION FIGURE.

So really, action figures are just little lumps of cheap plastic and many of them actually aren't that durable. Let's take my little friend from the "Seventh Kingdom" series who managed to suffer an arm injury.

You can see from the following pics that the small plastic armature holding the joint in the shoulder to the main body has snapped off.
(http://i1090.photobucket.com/albums/i366/afbphoto/Custom%20Board%20-%20Frankensteining/AFB_Pinning_HowTo01_02.jpg)(http://i1090.photobucket.com/albums/i366/afbphoto/Custom%20Board%20-%20Frankensteining/AFB_Pinning_HowTo01_01.jpg)

And you can see where it was connected to the arm itself
(http://i1090.photobucket.com/albums/i366/afbphoto/Custom%20Board%20-%20Frankensteining/AFB_Pinning_HowTo01_05.jpg)(http://i1090.photobucket.com/albums/i366/afbphoto/Custom%20Board%20-%20Frankensteining/AFB_Pinning_HowTo01_03.jpg)

So how can you fix it? By pinning the joint back together using metal wire.
How? Okay, read on.

First you will need a 'pinvise' This is a small hobby drill that is turned by hand. You can get them from hobby shops. You'll need a small drillbit appropriate for the pieces you're pinning. Small drill bits can be purchased at most hardware stores.
(http://i1090.photobucket.com/albums/i366/afbphoto/Custom%20Board%20-%20Frankensteining/AFB_Pinning_HowTo01_08.jpg)

You need to drill a small hole in each of the two broken pieces. The depth of the hole will vary according to whatever you're pinning. You don't want to drill all the way through a joint, so drill a bit at a time and test the depth. About 5-10mm (0.2-0.4 inch) is fine.
It's probably easiest to use a sharp pointy scalpel blade to just mark the centre of the joint so the drill starts a bit easier. Drill away!
(http://i1090.photobucket.com/albums/i366/afbphoto/Custom%20Board%20-%20Frankensteining/AFB_Pinning_HowTo01_07.jpg)(http://i1090.photobucket.com/albums/i366/afbphoto/Custom%20Board%20-%20Frankensteining/AFB_Pinning_HowTo01_06.jpg)

Once you've got a hole in both pieces, you need something to bridge the break. You can run down to the hobby store and buy some expensive wire, but I just use a large metal paperclip. Use some pliers to open it up and flatten it out into one long piece.
(http://i1090.photobucket.com/albums/i366/afbphoto/Custom%20Board%20-%20Frankensteining/AFB_Pinning_HowTo01_16.jpg)

Because you're going to be gluing the wire, use some sandpaper or a hobby file to roughen up the shiney metal of the paperclip. This is so the glue will adhere better.
(http://i1090.photobucket.com/albums/i366/afbphoto/Custom%20Board%20-%20Frankensteining/AFB_Pinning_HowTo01_17.jpg)

GLUE - You need something strong. Generic superglue won't really hold up. I use Araldite. This is the type that comes in two separate containers and can be mixed together. Don't get it on anything else as this stuff is tough!

Check that the joint still fits together okay, then select the heaviest piece of the figure (in this case the torso piece) and gently push some glue into the hole you drilled. You don't want to get any glue outside the hole in case it gets into the joint and stops some of the other articulation. Once there's some glue in the hole, gently force the wire into the hole and leave it to set. It's important to get the wire straight so I've used my pliers to hold it in place.
(http://i1090.photobucket.com/albums/i366/afbphoto/Custom%20Board%20-%20Frankensteining/AFB_Pinning_HowTo01_15.jpg)

Once dry, use some pliers to cut the wire short. There should only be enough poking out so that it will fit into the hole of the other joint.
(http://i1090.photobucket.com/albums/i366/afbphoto/Custom%20Board%20-%20Frankensteining/AFB_Pinning_HowTo01_18.jpg)

Now again, place some glue into the hole of the other broken piece. Here you can see me using a toothpick to push the glue into the hole.
(http://i1090.photobucket.com/albums/i366/afbphoto/Custom%20Board%20-%20Frankensteining/AFB_Pinning_HowTo01_20.jpg)

Press and hold the joint together and then use something like rubber bands to hold the two pieces in place. You'll need to leave it for a good 24hrs undisturbed to ensure full drying of the glue.
(http://i1090.photobucket.com/albums/i366/afbphoto/Custom%20Board%20-%20Frankensteining/AFB_Pinning_HowTo01_21.jpg)

Come back the next day and remove the rubber bands and hey presto! Just like new!
(http://i1090.photobucket.com/albums/i366/afbphoto/Custom%20Board%20-%20Frankensteining/AFB_Pinning_HowTo01_Animate.gif)


Title: Re: How to - Frankensteining and Pinning
Post by: Scotty on October 15, 2010, 06:30:05 am
That is really cool, and probably a more productive way of dealing with breakages that what I normally do, which is cry and throw things.

Great idea, FMS, and wonderfully executed!

(but... you're still gonna fix my stuff and not make me do it myself, right?)


Title: Re: How to - Frankensteining and Pinning
Post by: NiteOwl on October 15, 2010, 06:53:46 am
Very comprehensive, and a great way to kick things off!!


Title: Re: How to - Frankensteining and Pinning
Post by: FB on October 16, 2010, 06:03:47 pm
Goos work FMS,same method i use.Simple and effective,nice one!


I'm not even gonna ask how you held the Camera when both of your hands are in the pic. ::)


Title: Re: How to - Frankensteining and Pinning
Post by: fishmilkshake on October 16, 2010, 10:37:14 pm
I'm not even gonna ask how you held the Camera when both of your hands are in the pic. ::)

I could be crass, but since this is an instructional thread, I have one of those mini-tripods with the bendy legs. I can actually sit it on the work table in front of me without too much fuss.


Title: Re: How to - Frankensteining and Pinning
Post by: jasontodd on October 17, 2010, 01:14:35 am
thanks for posting this.   ;)


Title: Re: How to - Frankensteining and Pinning
Post by: fishmilkshake on October 17, 2010, 01:56:11 am
thanks for posting this.   ;)

No problems JT. The goal is to have instructional pieces to cover everything. Until then, if you have any questions then please ask. When it comes to action figures, at one time or another one of us has likely done it  ;)


Title: Re: How to - Frankensteining and Pinning
Post by: dozymuppet on October 17, 2010, 02:01:40 am
Oh great. Now I have to fix stuff.


Title: Re: How to - Frankensteining and Pinning
Post by: Scotty on October 17, 2010, 05:34:47 am
Is it a tripod that suits a normal small digital camera?


Title: Re: How to - Frankensteining and Pinning
Post by: fishmilkshake on October 17, 2010, 03:41:52 pm
Is it a tripod that suits a normal small digital camera?

Yes indeed. It fits the little hole in the bottom. We shall cover all such things in the Photography thread.


Title: Re: How to - Frankensteining and Pinning
Post by: twiztidtunes on October 17, 2010, 09:54:33 pm
I would also recommend making the hole very tight on the wire...ladies!


Title: Re: How to - Frankensteining and Pinning
Post by: Westy on October 18, 2010, 09:10:44 pm
I have a cheatier way of doing this which is that you get a dress makers pin (they're long and thin), and a small rubber mallet. You hammer a hole into both pieces requiring joining, then use pliers to make the currently non-pointy end pointy (and the right length), then you put loctite on one end and put it in, wait about 20 minutes, and do the other half (make sure you support it in place), give it about 2 hours after that and it should work.

Note that using loctite runs the risk that if you stuff up, it's that much harder to undo the damage.


Title: Re: How to - Frankensteining and Pinning
Post by: fishmilkshake on October 18, 2010, 09:32:44 pm
I have a cheatier way of doing this which is that you get a dress makers pin (they're long and thin), and a small rubber mallet. You hammer a hole into both pieces requiring joining, then use pliers to make the currently non-pointy end pointy (and the right length), then you put loctite on one end and put it in, wait about 20 minutes, and do the other half (make sure you support it in place), give it about 2 hours after that and it should work.

Note that using loctite runs the risk that if you stuff up, it's that much harder to undo the damage.

Loctite is glorious stuff!


Title: Re: How to - Frankensteining and Pinning
Post by: FB on October 19, 2010, 06:20:01 am
I have a cheatier way of doing this which is that you get a dress makers pin (they're long and thin), and a small rubber mallet. You hammer a hole into both pieces requiring joining, then use pliers to make the currently non-pointy end pointy (and the right length), then you put loctite on one end and put it in, wait about 20 minutes, and do the other half (make sure you support it in place), give it about 2 hours after that and it should work.

Note that using loctite runs the risk that if you stuff up, it's that much harder to undo the damage.

Loctite is glorious stuff!

Just don't use it as a lubricant.........................................who said that?   :-X


Title: Re: How to - Frankensteining and Pinning
Post by: Westy on October 19, 2010, 07:08:54 am
I have a cheatier way of doing this which is that you get a dress makers pin (they're long and thin), and a small rubber mallet. You hammer a hole into both pieces requiring joining, then use pliers to make the currently non-pointy end pointy (and the right length), then you put loctite on one end and put it in, wait about 20 minutes, and do the other half (make sure you support it in place), give it about 2 hours after that and it should work.

Note that using loctite runs the risk that if you stuff up, it's that much harder to undo the damage.

Loctite is glorious stuff!

Just don't use it as a lubricant.........................................who said that?   :-X

Aaaand we're off the rails!


Title: Re: How to - Frankensteining and Pinning
Post by: fishmilkshake on October 19, 2010, 04:07:44 pm
Alright. How about we keep these threads instructional and not spend two pages rambling?


Title: Re: How to - Frankensteining and Pinning
Post by: Polarboy on October 20, 2010, 05:52:05 am
You can't do that. what you do is throw the figure away and give a friendly scalper a large sum of money for a replacment.


Title: Re: How to - Frankensteining and Pinning
Post by: Scotty on October 20, 2010, 06:01:30 am
Alright. How about we keep these threads instructional and not spend two pages rambling?

You do know where you are, right?


Title: Re: How to - Frankensteining and Pinning
Post by: Freak Studio on October 20, 2010, 04:19:48 pm
... Or hand lotion... Oh, man, I'm too late to add to the lubricant comment... And now you went all serious again... Damn!

Anyway, that's a good methog for that kind of articulation. When I removed one of my MOTUC figures from the blister one of his feet decided to stay. I fixed this with glue, trying to only glue the joint and not the pin. Just by being a little careful you can fix that and still have some ankle movement.



Title: Re: How to - Frankensteining and Pinning
Post by: TalonSoulbender on October 28, 2010, 07:24:50 am
FMS! You rocCK!!


Talon


LOD


Title: Re: How to - Frankensteining and Pinning
Post by: AQ71 on February 24, 2011, 06:25:38 pm
Okay,  I should know how to do this, but I am looking for the right way so...
I am trying to put a pair of non gloved hands onto a female figure which has gloves.  The best way for me to accomplish this will be to swap  forearms and hands at the elbow.  Is this just a boil and pop thing or is there more to it than this?


Title: Re: How to - Frankensteining and Pinning
Post by: dozymuppet on February 24, 2011, 08:07:54 pm
Depending on the bucks or combination of bucks, it should be pretty much that straight forward.


Title: Re: How to - Frankensteining and Pinning
Post by: AQ71 on February 24, 2011, 08:42:23 pm
gonna try to put Mary Marvel forearms on a Power Girl from DCUC.  Already popped the head off and replaced it.  I had already started the painting when I noticed the damn hand issue.


Title: Re: How to - Frankensteining and Pinning
Post by: fishmilkshake on February 24, 2011, 09:23:18 pm
gonna try to put Mary Marvel forearms on a Power Girl from DCUC.  Already popped the head off and replaced it.  I had already started the painting when I noticed the damn hand issue.

I agree with Dozy. I'd go for the hot water and wiggle first. You can usually tell pretty quick if it's gonna give or not. You may have to use the end of a paintbrush or something to give the pin some oomph.


Title: Re: How to - Frankensteining and Pinning
Post by: dozymuppet on February 24, 2011, 09:30:18 pm
Getting the pins back in is the killer.


Title: Re: How to - Frankensteining and Pinning
Post by: RedRebelCustoms on June 28, 2011, 04:52:22 pm
I have done this several times and can say it works GREAT! Ok, well... if you have access to an LCBH Clownface, (or figure with a similar midsection), and you aren't worried about making it into fodder?
First you'll need a dremel with a cutting wheel or a hand saw, an awl or icepick, and a hammer! Please remeber to wear proper safety gear! I forgot to put on my safety glasses once and spent the better part of six hours getting a small sharp bit of red plastic out from underneath my eyelid, so, if you enjoy your eyesight, heed this warning!
A dust mask, safety goggles, and gloves should be sufficient but always remeber to be careful as you will be working closely with sharp objects and/or power tools. Kids please, get your parents permission and be sure to ask for assistance if possible.
Take the Maestro Hulk put the awl in the center of the abs. Strike with the hammer to free the upper torso from the existing abs. Careful not to break the joint in the upper torso.
If you look inside the abs you can see the swivel inside where the factory melted the abs to the pelvis. Don't worry it's only attached about halfway through.
Remove the plastic spacer from above the upper torso joint peg using an exacto or wire cutter.
Next use the dremel to cut the abs from the pelvis being careful not to cut the swivel joint in the center as you may want to modify and use that, or you can use just about anything from Clownface's swivel to bolts and washers.
Then, carefully crack open the midsection you removed from Clownface and remove the joint peg. Turn the back half of the midsection sideways to slide onto Maestros joint. This is the only way it will raise up the spring high enouh to attach. Lay your modified hip joint inside Clownfaces midsection and attach the front half.
Be sure to glue all pieces once they are in place.
You can replace the knees or legs with almost any Hulk-sized figure.
You have now made the Maestro about the height of Abomination. If you opted for FA Gray Hulk knee and lower legs retaining the feet of Maestro, you now have a figure that looks down sadly at the poor, pathetic, Abomination with his lack of ab articulation. Makes a pretty mean Terrax!! Hope this helps! If you have any questions feel free to ask.
http://redrebelcustoms.webs.com/apps/videos/


Title: Re: How to - Frankensteining and Pinning
Post by: fishmilkshake on June 28, 2011, 04:58:04 pm
Excellent stuff! Thanks for posting.