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How to - Frankensteining and Pinning

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Author Topic: How to - Frankensteining and Pinning  (Read 2202 times)
Westy
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« Reply #15 on: October 19, 2010, 07:08:54 am »

I have a cheatier way of doing this which is that you get a dress makers pin (they're long and thin), and a small rubber mallet. You hammer a hole into both pieces requiring joining, then use pliers to make the currently non-pointy end pointy (and the right length), then you put loctite on one end and put it in, wait about 20 minutes, and do the other half (make sure you support it in place), give it about 2 hours after that and it should work.

Note that using loctite runs the risk that if you stuff up, it's that much harder to undo the damage.

Loctite is glorious stuff!

Just don't use it as a lubricant.........................................who said that?   Lips Sealed

Aaaand we're off the rails!
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« Reply #16 on: October 19, 2010, 04:07:44 pm »

Alright. How about we keep these threads instructional and not spend two pages rambling?
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« Reply #17 on: October 20, 2010, 05:52:05 am »

You can't do that. what you do is throw the figure away and give a friendly scalper a large sum of money for a replacment.
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Scotty
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« Reply #18 on: October 20, 2010, 06:01:30 am »

Alright. How about we keep these threads instructional and not spend two pages rambling?

You do know where you are, right?
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« Reply #19 on: October 20, 2010, 04:19:48 pm »

... Or hand lotion... Oh, man, I'm too late to add to the lubricant comment... And now you went all serious again... Damn!

Anyway, that's a good methog for that kind of articulation. When I removed one of my MOTUC figures from the blister one of his feet decided to stay. I fixed this with glue, trying to only glue the joint and not the pin. Just by being a little careful you can fix that and still have some ankle movement.

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« Reply #20 on: October 28, 2010, 07:24:50 am »

FMS! You rocCK!!


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« Reply #21 on: February 24, 2011, 06:25:38 pm »

Okay,  I should know how to do this, but I am looking for the right way so...
I am trying to put a pair of non gloved hands onto a female figure which has gloves.  The best way for me to accomplish this will be to swap  forearms and hands at the elbow.  Is this just a boil and pop thing or is there more to it than this?
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« Reply #22 on: February 24, 2011, 08:07:54 pm »

Depending on the bucks or combination of bucks, it should be pretty much that straight forward.
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« Reply #23 on: February 24, 2011, 08:42:23 pm »

gonna try to put Mary Marvel forearms on a Power Girl from DCUC.  Already popped the head off and replaced it.  I had already started the painting when I noticed the damn hand issue.
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« Reply #24 on: February 24, 2011, 09:23:18 pm »

gonna try to put Mary Marvel forearms on a Power Girl from DCUC.  Already popped the head off and replaced it.  I had already started the painting when I noticed the damn hand issue.

I agree with Dozy. I'd go for the hot water and wiggle first. You can usually tell pretty quick if it's gonna give or not. You may have to use the end of a paintbrush or something to give the pin some oomph.
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« Reply #25 on: February 24, 2011, 09:30:18 pm »

Getting the pins back in is the killer.
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« Reply #26 on: June 28, 2011, 04:52:22 pm »

I have done this several times and can say it works GREAT! Ok, well... if you have access to an LCBH Clownface, (or figure with a similar midsection), and you aren't worried about making it into fodder?
First you'll need a dremel with a cutting wheel or a hand saw, an awl or icepick, and a hammer! Please remeber to wear proper safety gear! I forgot to put on my safety glasses once and spent the better part of six hours getting a small sharp bit of red plastic out from underneath my eyelid, so, if you enjoy your eyesight, heed this warning!
A dust mask, safety goggles, and gloves should be sufficient but always remeber to be careful as you will be working closely with sharp objects and/or power tools. Kids please, get your parents permission and be sure to ask for assistance if possible.
Take the Maestro Hulk put the awl in the center of the abs. Strike with the hammer to free the upper torso from the existing abs. Careful not to break the joint in the upper torso.
If you look inside the abs you can see the swivel inside where the factory melted the abs to the pelvis. Don't worry it's only attached about halfway through.
Remove the plastic spacer from above the upper torso joint peg using an exacto or wire cutter.
Next use the dremel to cut the abs from the pelvis being careful not to cut the swivel joint in the center as you may want to modify and use that, or you can use just about anything from Clownface's swivel to bolts and washers.
Then, carefully crack open the midsection you removed from Clownface and remove the joint peg. Turn the back half of the midsection sideways to slide onto Maestros joint. This is the only way it will raise up the spring high enouh to attach. Lay your modified hip joint inside Clownfaces midsection and attach the front half.
Be sure to glue all pieces once they are in place.
You can replace the knees or legs with almost any Hulk-sized figure.
You have now made the Maestro about the height of Abomination. If you opted for FA Gray Hulk knee and lower legs retaining the feet of Maestro, you now have a figure that looks down sadly at the poor, pathetic, Abomination with his lack of ab articulation. Makes a pretty mean Terrax!! Hope this helps! If you have any questions feel free to ask.
http://redrebelcustoms.webs.com/apps/videos/
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« Reply #27 on: June 28, 2011, 04:58:04 pm »

Excellent stuff! Thanks for posting.
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